Game cards and hex tiles

Cards
Events
Hex tiles

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Cards type:
Era:
Kingdom of Poland
6
51
Hussar
Era: 2
Winged Hussars, were one of the main types of the cavalry in the Polish-Lithuanian Commonwealth. Attack: 2, health: 1.
2
Cardcode: hussar
Replaces: knight
city
4
Wawel Cathedral
Era: 2
Royal Archcathedral Basilica of Saints Stanislaus and Wenceslaus on the Wawel Hill in Cracow.
2x:1
Cardcode: citycathedral
Replaces: citychurch
1
The Relief of Vienna
Era: 2
During the battle 18000 horsemen charged Ottoman forces. +1 attack, +1 health and +1 initiative for military unit during war.
Cardcode: battlereliefvienna2
Replaces: battleholyarmy2
Persian Empire
4
41
War elephant
Era: 1
The war elephant's main use was to charge the enemy, breaking their ranks and instilling terror. Attack: 2, health: 1.
2
Cardcode: warelephant
Replaces: horseman
city
4
Fire temple
Era: 1
A fire temple is the place of worship for Zoroastrians.
2x:1
Cardcode: cityfiretemple
Replaces: goldmine
Construction
Era: 2
Speed up wonder construction. +6 wonder build progress.
Cardcode: bonusrocks
Replaces: bonuswonder
Kingdom of Great Britain
3
31
Longbowman
Era: 1
The English longbow was a powerful 6 ft long bow. Range bonus does't work on that unit. Attack: 1, range: 3, health: 1.
1
Cardcode: longbowman
Replaces: archer
4
Overseas trade
Era: 2
Military units can enter water but cannot fight while on water. +2 gold production for each unit on water.
Cardcode: overseastrade
Replaces: navigation
4
fortification
1
Walls and moat
Era: 2
Improved defence walls and moat increase protection. +2 health for fortification.
Cardcode: fortificationmoat
Replaces: fortificationwalls
Japan Empire
5
41
Samurai
Era: 2
Samurai were bound by a code of honor and were great warriors. Attack: 2, range: 1, health: 2.
1
Cardcode: samurai
Replaces: swordsman
city
6
Golden Pavilion
Era: 2
The villa called Kitayama-dai, belonging to a powerful statesman.
11
Cardcode: citygoldenpavilion
Replaces: actionheal2
4
Japanese garden
Era: 2
Traditional gardens whose designs are accompanied by Japanese aesthetic and philosophical ideas.
2x:1
Cardcode: japangarden
Replaces: fortificationcastle
Standard cards
3
31
Spearman
Era: 1
Spearman is ancient era military melee combat unit. Attack: 1, health: 1.
1
Cardcode: spearman
No. in deck: 1
3
31
Archer
Era: 1
Ranged attack military unit. Attack: 1, range: 2, health: 1.
1
Cardcode: archer
No. in deck: 1
4
41
Horseman
Era: 1
Horseman is ancient era military unit that is using horses in combat. Attack: 1, health: 1.
2
Cardcode: horseman
No. in deck: 1
3
Irrigation
Era: 1
Irrigation increases harvest and produce more food for your people.
3x:1
Cardcode: irrigation
No. in deck: 1
4
Quarry
Era: 1
Quarry increase production in your civilization.
2x:1
Cardcode: quarry
No. in deck: 1
4
Gold mine
Era: 1
Gold mines provide wealthness to civilizations.
2x:1
Cardcode: goldmine
No. in deck: 1
3
fortification
Armory
Era: 1
Armory supplies high quality weapons to soldiers. +1 attack for military unit.
:1
Cardcode: fortificationarmory
No. in deck: 1
3
fortification
Stables
Era: 1
Stables provide horses for your armies. +1 initiative for military unit.
:1
Cardcode: fortificationstables
No. in deck: 1
Increased mining
Era: 1
Increased mining. +2 production points.
Cardcode: bonusmine
No. in deck: 1
Good harvest
Era: 1
Good harvest. +2 food.
Cardcode: bonusgrain
No. in deck: 1
Bright idea
Era: 1
Bright idea. +2 science.
Cardcode: bonusidea
No. in deck: 1
Caravan
Era: 1
Caravan. +2 gold.
Cardcode: bonuscaravan
No. in deck: 1
Move
Era: 1
Move one of your military unit by 1 hex.
Cardcode: actionmove
No. in deck: 2
1
Push back
Era: 1
Push back enemy unit from your unit or building.
Cardcode: actionpush1
No. in deck: 1
War
Era: 1
Start a war between civilizations. +1 production and +1 culture for destroyed buildings.
Cardcode: actionwarprod
No. in deck: 1
War
Era: 1
Start a war between civilizations. +1 food and +1 culture for destroyed buildings.
Cardcode: actionwarfood
No. in deck: 1
War
Era: 1
Start a war between civilizations. +1 gold and +1 culture for destroyed military units.
Cardcode: actionwarunits
No. in deck: 1
War
Era: 1
Start a war between civilizations. +1 culture for destroyed buildings and military units.
Cardcode: actionwartotal
No. in deck: 1
1
Shields
Era: 1
+1 health for your military unit during war.
Cardcode: battleshield
No. in deck: 1
1
Fast strike
Era: 1
+1 initiative for your military unit during war.
Cardcode: battleinitiative
No. in deck: 1
1
Resistance
Era: 1
+1 health for your facility during war.
Cardcode: battleresistance
No. in deck: 1
Hannibal Barca
Era: 1
Carthaginian general, one of the greatest military commanders. +5 Military power against barbarians.
Cardcode: hannibal
No. in deck: 1
Julius Caesar
Era: 1
Roman politician and general who led to the rise of the Roman Empire. -1 gold consumtion.
Cardcode: cesar
No. in deck: 1
Alexander the Great
Era: 1
Alexander was a king of Macedonia and was undefeated in battle. Can have one extra card on hand.
Cardcode: alexander
No. in deck: 1
Leonidas I
Era: 1
Leonidas was a warrior king of the Greek city-state of Sparta. Spearman units cost 1 less production.
Cardcode: leonidas
No. in deck: 1
Cyrus the Great
Era: 1
Cyrus was the founder of Achaemenid Empire, the first Persian Empire. Each time you invent technology you get 1 science point.
Cardcode: cyrus
No. in deck: 1
Cleopatra
Era: 1
Cleopatra was the last active ruler of the Ptolemaic Kingdom of Egypt. +1 Happiness.
1
Cardcode: cleopatra
No. in deck: 1
8
Pyramid of Giza
Era: 1
It is the oldest of the Seven Wonders of the Ancient World. Can have one extra card on hand.
1
Cardcode: pyramids
No. in deck: 1
7
Hanging Gardens
Era: 1
The gardens were said to have looked like a large green mountain constructed of mud bricks. -2 food consumption.
Cardcode: hanginggardens
No. in deck: 1
8
Temple of Artemis
Era: 1
A Greek temple dedicated to the goddess Artemis. Free invention of one technology from era 1 after finishing wonder.
1
Cardcode: templeartemis
No. in deck: 1
8
Statue of Zeus
Era: 1
The Statue of Zeus at Olympia is a giant seated figure made by the Greek sculptor Phidias.
11
Cardcode: zeus
No. in deck: 1
9
Colossus of Rhodes
Era: 1
The Colossus of Rhodes is a statue of the Greek titan-god of the sun Helios. -2 gold consumption.
Cardcode: colossus
No. in deck: 1
7
Alexandria Lighthouse
Era: 1
A 100 metres lighthouse built by the Ptolemaic Kingdom. Can play extra battle card.
1
Cardcode: lighthouse
No. in deck: 1
8
Feudalism
Era: 2
Feudalism was a combination of legal and military customs in medieval Europe.
33525/2
Cardcode: feudalism
No. in deck: 1
9
Monarchy
Era: 2
Government in which dynasty, embodies the country's national identity and its head.
33535/2
Cardcode: monarchy
No. in deck: 1
8
Theocracy
Era: 2
Deity is the source from which all authority derives.
33615/2
Cardcode: theocracy
No. in deck: 1
5
41
Swordsman
Era: 2
Swordsman is efficient middle ages melee combat unit. Attack: 1, range: 1, health: 2.
1
Cardcode: swordsman
No. in deck: 1
5
41
Crossbowman
Era: 2
Crossbowman is comprehensive ranged attack unit. Attack: 1, range: 2, health: 1.
1
Cardcode: crossbowman
No. in deck: 1
5
41
Catapult
Era: 2
Catapults are very efficient siege weapons that shoots over obstacles. Attack: 2, range: 3, health: 1.
1
Cardcode: catapult
No. in deck: 1
6
51
Knight
Era: 2
Heavy armor knights were unstoppable on battlefield. Attack: 2, range: 1, health: 1.
2
Cardcode: knight
No. in deck: 1
5
Battle tactics
Era: 2
Advanced battle tactics. You can play one extra battle card. You can play war in second round.
Cardcode: tacticbattle
No. in deck: 1
3
Navigation
Era: 2
Navigation allows your ships to find the right path. Military units can enter water but cannot fight while on water.
Cardcode: navigation
No. in deck: 1
city
2
Church
Era: 2
In church people pray for salvation.
1
Cardcode: citychurch
No. in deck: 1
4
city
2
Mill
Era: 2
Mill provides food to your capital.
2x:1
Cardcode: citymill
No. in deck: 1
5
city
2
Workshop
Era: 2
Workshop in your capital increase production.
2x:1
Cardcode: cityworkshop
No. in deck: 1
3
fortification
1
Castle
Era: 2
Castles better supports your army. Bonus for 2 units next to fortification.
Cardcode: fortificationcastle
No. in deck: 1
3
fortification
1
Improved walls
Era: 2
Improved defence walls increase protection. +1 health for fortification.
Cardcode: fortificationwalls
No. in deck: 1
3
fortification
Barracks
Era: 2
Barracks provide trained recruits for army. +1 health for military unit.
:1
Cardcode: fortificationbarracks
No. in deck: 1
3
fortification
Arrows workshop
Era: 2
High quality arrows increase bow and crossbow range. +1 range for ranged military unit.
:1
Cardcode: fortificationarrows
No. in deck: 1
4
mine
Mine tunnel system
Era: 2
System of mine tunnels to access deep earth resources.
:1
Cardcode: minetunnels
No. in deck: 1
4
farm
Farm plow
Era: 2
Farm plow improve farm efficiency.
:1
Cardcode: farmplow
No. in deck: 1
5
science
4
Library
Era: 2
Books contains all your civilization knowledge.
1
Cardcode: sciencelibrary
No. in deck: 1
5
public
4
Amphitheater
Era: 2
An open-air venue used for entertainment, performances, and sports.
1
Cardcode: publicamphitheater
No. in deck: 1
5
commercial
4
Market
Era: 2
Market allows goods exchange in your civilization.
1
Cardcode: commercialmarket
No. in deck: 1
Additional resources
Era: 2
Gain 2 points of production or food.
Cardcode: bonusprodorfood
No. in deck: 1
Additional resources
Era: 2
Gain 2 points of gold or science.
Cardcode: bonusgoldorscience
No. in deck: 1
Construction
Era: 2
Speed up wonder construction. +3 wonder build progress.
Cardcode: bonuswonder
No. in deck: 1
Upgrade unit
Era: 2
Upgrade military unit that is placed next to your building. Pay 2 production and 1 food points less for new unit.
Cardcode: actionupgrade2
No. in deck: 1
1
Push back
Era: 2
Push back enemy unit from your unit or building.
Cardcode: actionpush2
No. in deck: 1
Mobilisation
Era: 2
Replace one of your building by military unit. Military unit costs 1 food less.
Cardcode: actionmobilisation2
No. in deck: 1
1
Two moves
Era: 2
Move two of your military units by 1 hex.
Cardcode: actionmove2_2
No. in deck: 1
Move
Era: 2
Move one of your military unit by 1 hex.
Cardcode: actionmove_2
No. in deck: 1
1
Heal unit
Era: 2
Heal unit. Remove 1 damage point from unit.
Cardcode: actionheal2
No. in deck: 1
1
Repair
Era: 2
Repair building. Remove 1 damage point from building.
Cardcode: actionrepair2
No. in deck: 1
War
Era: 2
Start a war between civilizations. +1 production and +2 culture for destroyed buildings.
Cardcode: actionwarprod2
No. in deck: 1
War
Era: 2
Start a war between civilizations. +1 food and +2 culture for destroyed buildings.
Cardcode: actionwarfood2
No. in deck: 1
War
Era: 2
Start a war between civilizations. +1 science and +2 culture for destroyed buildings.
Cardcode: actionwarscience2
No. in deck: 1
War
Era: 2
Start a war between civilizations. Take 1 production from enemy player and get +1 culture for destroyed buildings.
Cardcode: actionwarstealprod2
No. in deck: 1
War
Era: 2
Start a war between civilizations. +1 gold and +2 culture for destroyed military units.
Cardcode: actionwarunits2
No. in deck: 1
War
Era: 2
Start a war between civilizations. +1 culture for destroyed buildings and military units.
Cardcode: actionwartotal2
No. in deck: 1
1
Shields
Era: 2
+1 health for your military unit during war.
Cardcode: battleshield2
No. in deck: 1
1
Reinforcements
Era: 2
+1 attack for your military unit during war.
Cardcode: battleattack2
No. in deck: 1
1
Fast strike
Era: 2
+1 initiative for your military unit during war.
Cardcode: battleinitiative2
No. in deck: 1
1
Rain of arrows
Era: 2
+1 range for your ranged military unit during war.
Cardcode: battlerange2
No. in deck: 1
1
Resistance
Era: 2
+1 health for your facility during war.
Cardcode: battleresistance2
No. in deck: 1
2
Holy army
Era: 2
+1 attack and +1 initiative for your military unit during war.
Cardcode: battleholyarmy2
No. in deck: 1
2
Bribery
Era: 2
Bribed enemy unit is not fighting.
Cardcode: battlebribery2
No. in deck: 1
Genghis Khan
Era: 2
Founder of the Mongol Empire, the largest contiguous empire in history. Horseman units consumes 1 gold less.
Cardcode: genghis
No. in deck: 1
Hernan Cortes
Era: 2
Spanish Conquistador who led an expedition to conquer the Aztec Empire. Can play extra 1 battle card. 1 extra gold for battle cards.
Cardcode: cortes
No. in deck: 1
Cuauhtemoc
Era: 2
One who has descended like an eagle. The last Aztec Emperor. -2 total units gold consumtion.
Cardcode: cuauhtemoc
No. in deck: 1
Henry V of England
Era: 2
Henry led his men into battle, decisively defeating the French. You can start war in second round. 1 extra gold for battle cards.
Cardcode: henryv
No. in deck: 1
Joan of Arc
Era: 2
The Maid of Orleans, is a heroine of France. 2 move actions.
Cardcode: joannadarc
No. in deck: 1
King Arthur
Era: 2
A legendary British leader who led the defence of Britain against Saxon. Era 2 mounted military units cost 1 less production and 1 less food.
Cardcode: kingarthur
No. in deck: 1
Saladin
Era: 2
The first sultan of Egypt and Syria and the founder of the Ayyubid dynasty. Can heal 1 health point. 1 extra gold for battle cards.
Cardcode: saladin
No. in deck: 1
11
Oxford University
Era: 2
Dominus illuminatio mea meaning The Lord is my light. When finished produce science (don't count this card).
2
Cardcode: oxford
No. in deck: 1
12
Great Wall
Era: 2
Great Wall protects empire against the raids and invasions. All your buildings have additional 1 health point.
Cardcode: greatwall
No. in deck: 1
10
Taj Mahal
Era: 2
Taj Mahal meaning Crown of the Palace is an ivory-white marble mausoleum.
2x:1
Cardcode: tajmahal
No. in deck: 1
11
Hagia Sophia
Era: 2
Christian patriarchal basilica of Holy Wisdom. 1 holy army (+1 attack and +1 initiative) fortification bonus token in each war.
1:
Cardcode: hagiasophia
No. in deck: 1
10
Machu Picchu
Era: 2
Inca citadel situated on a mountain ridge 2,430 metres.
1 2x:1
Cardcode: machupicchu
No. in deck: 1
11
Colosseum
Era: 2
The largest amphitheatre ever built.
12
Cardcode: colosseum
No. in deck: 1
12
Republic
Era: 3
Government in which the country is considered a public matter, not the private concern or property of the rulers.
44726/1
Cardcode: republic
No. in deck: 1
11
Aristocracy
Era: 3
Government in which power rests with a small number of people who rule the country.
44636/2
Cardcode: aristocracy
No. in deck: 1
13
Constitutional monarchy
Era: 3
The government in which the power of the Emperor is limited and is relegated primarily to ceremonial duties.
44736/1
Cardcode: constitutionalmonarchy
No. in deck: 1
6
51
Rifleman
Era: 3
Rifleman was the primary offensive and defensive unit. Attack: 2, range: 1, health: 2.
1
Cardcode: rifleman
No. in deck: 1
6
51
Gatling gun
Era: 3
Rapid-fire gun operated by a hand-crank mechanism. Attack: 2, range: 2, health: 1.
1
Cardcode: gatling
No. in deck: 1
6
51
Cannon
Era: 3
Cannon fire is devastating. Shoots over obstacles. Attack: 2, range: 4, health: 1.
1
Cardcode: cannon
No. in deck: 1
7
61
Cavalry
Era: 3
Cavalry is fast moving unit. Attack: 2, range: 1, health: 1.
2
Cardcode: cavalry
No. in deck: 1
city
5
Central Market
Era: 3
City central market allows to exchange goods from the whole world.
2x:1
Cardcode: citycentralmarket
No. in deck: 1
4
fortification
Ammunition workshop
Era: 3
High quality ammunition increase weapons range. +1 range for ranged military unit.
:1
Cardcode: fortificationammunition
No. in deck: 1
4
fortification
Fort
Era: 3
Fort was a distant post in hostile lands. Can move 1 military unit next to fortification.
Cardcode: fortificationfort
No. in deck: 1
5
mine
Mine cart
Era: 3
Mine carts improve mine efficiency.
:2
Cardcode: minecart
No. in deck: 1
5
farm
Aqueduct
Era: 3
Aqueducts supply water to your farms.
:2
Cardcode: farmaqueducts
No. in deck: 1
7
science
8
University
Era: 3
Educated society allows your country to develop by innovation.
2
Cardcode: scienceuniversity
No. in deck: 1
7
public
8
Theater
Era: 3
Theaters spreads culture in your people.
2
Cardcode: publictheaters
No. in deck: 1
7
commercial
8
Bank
Era: 3
Bank collects deposits and gives loans. It is a main element of country economy.
2
Cardcode: commercialbank
No. in deck: 1
6
Fauna and flora
Era: 3
Research project to examine fauna and flora. Science knowledge develop your civilization.
1x:1
Cardcode: faunaandflora
No. in deck: 1
6
Arts patronage
Era: 3
Thanks to patronage your artists have money for their creations. Art develop culture of your civilization.
2x:1
Cardcode: patronage
No. in deck: 1
6
Cartography
Era: 3
Thanks to maps your ships can travel safely. Military units can enter water and attack while on water.
Cardcode: cartography
No. in deck: 1
Additional resources
Era: 3
Gain 4 points of production or food in total. (your choice)
Cardcode: bonusprodfood
No. in deck: 1
Gold and science
Era: 3
Gain 4 points of science or gold in total. (your choice)
Cardcode: bonusideagold
No. in deck: 1
Construction
Era: 3
Speed up wonder construction. +5 wonder build progress.
Cardcode: bonuswonder3
No. in deck: 1
1
Push back
Era: 3
Push back enemy unit from your unit or building.
Cardcode: actionpush3
No. in deck: 1
Move
Era: 3
Move one of your military unit by 1 hex.
Cardcode: actionmove3
No. in deck: 1
1
Two moves
Era: 3
Move two of your military units by 1 hex.
Cardcode: actionmove2_3
No. in deck: 1
1
Heal unit
Era: 3
Heal unit. Remove 1 damage point from unit.
Cardcode: actionheal3
No. in deck: 1
2
Water poisoning
Era: 3
Water poisoning. 1 damage point to enemy unit that is placed next to your building.
Cardcode: actionpoison3
No. in deck: 1
1
Repair
Era: 3
Repair building. Remove 2 damage points from building.
Cardcode: actionrepair3
No. in deck: 1
Reconstruction
Era: 3
Replace two of your buildings by new buildings. New building costs: 2 production points less
Cardcode: actionrebuild2_3
No. in deck: 1
Mobilisation
Era: 3
Replace one of your building by military unit. Military unit costs 1 food less.
Cardcode: actionmobilisation3
No. in deck: 1
1
General mobilisation
Era: 3
Replace two of your buildings by military units. Military unit costs 1 food less.
Cardcode: actionmobilisation2_3
No. in deck: 1
Upgrade unit
Era: 3
Upgrade two of your military units that are placed next to your building. Pay 2 production and 1 food points less for new unit.
Cardcode: actionupgrade3
No. in deck: 1
1
Supplies from colonies
Era: 3
Ships from distant worlds delivers all kind of goods and strategic resources. This turn you have access to steel and powder.
Cardcode: actionsupplies3
No. in deck: 1
3
Riots
Era: 3
Start riots on enemy territory. Destroy enemy civil building that is placed next to your building.
Cardcode: actionriots3
No. in deck: 1
War
Era: 3
Start a war between civilizations. +1 production and +2 culture for destroyed buildings.
Cardcode: actionwarprod3
No. in deck: 1
War
Era: 3
Start a war between civilizations. +1 food and +2 culture for destroyed buildings.
Cardcode: actionwarfood3
No. in deck: 1
War
Era: 3
Start a war between civilizations. Take 1 science from enemy player and get +1 culture for destroyed buildings.
Cardcode: actionwarstealscience3
No. in deck: 1
War
Era: 3
Start a war between civilizations. +1 gold and +2 culture for destroyed military units.
Cardcode: actionwarunit3
No. in deck: 1
War
Era: 3
Start a war between civilizations. Take 1 culture from enemy player for destroyed buildings and military units.
Cardcode: actionwarsteelculture3
No. in deck: 1
War
Era: 3
Start a war between civilizations. +2 culture for destroyed buildings and military units.
Cardcode: actionwartotal3
No. in deck: 2
1
Shields
Era: 3
+1 health for your military unit during war.
Cardcode: battleshield3
No. in deck: 1
1
Reinforcements
Era: 3
+1 attack for your military unit during war.
Cardcode: battleattack3
No. in deck: 1
1
Fast strike
Era: 3
+1 initiative for your military unit during war.
Cardcode: battleinitiative3
No. in deck: 1
1
Upgraded ammunition
Era: 3
+1 range for your ranged military unit during war.
Cardcode: battlerange3
No. in deck: 1
1
Resistance
Era: 3
+2 health for your facility during war.
Cardcode: battleresistance3
No. in deck: 1
2
Reinforcements
Era: 3
+1 attack and +1 health for your military unit during war.
Cardcode: battlereinforcements3
No. in deck: 1
2
Bribery
Era: 3
Bribed enemy unit is not fighting.
Cardcode: battlebribery3
No. in deck: 1
2
Battle fury
Era: 3
+2 attack for your military unit during war.
Cardcode: battlefury3
No. in deck: 1
Napoleon Bonaparte
Era: 3
One of the greatest commanders in history. Each time when you play war you get 3 culture points. 1 extra gold for battle cards.
Cardcode: napoleon
No. in deck: 1
Shaka Zulu
Era: 3
The greatest monarch of Zulu Kingdom, who conquered south Africa. Era 1 military units have +1 attack point.
Cardcode: shakazulu
No. in deck: 1
Robert E. Lee
Era: 3
Commander of the Confederate States Army and the great strategist. +1 gold production from fortifications.
Cardcode: lee
No. in deck: 1
George Washington
Era: 3
General Washington led Patriot forces to victory over the British and their allies. -2 total gold consumption. 1 extra gold for battle cards.
Cardcode: washington
No. in deck: 1
Geronimo
Era: 3
A prominent leader from the Bedonkohe band of the Apache tribe. Mounted military units consumes 1 gold less.
Cardcode: geronimo
No. in deck: 1
Nogi Maresuke
Era: 3
General in the Imperial Japanese Army and a governor-general of Taiwan. If strongest get 2 culture points each turn. 1 extra gold for battle cards.
Cardcode: maresuke
No. in deck: 1
Alexander Suvorov
Era: 3
Count of Rymnik, Count of the Holy Roman Empire, Prince of Italy, and the last Generalissimo of the Russian Empire. Can push one unit.
Cardcode: suvorov
No. in deck: 1
13
Eiffel tower
Era: 3
The Eiffel Tower for 41 years was the tallest man-made structure. When finished produce culture (don't count this card).
3
Cardcode: eiffel
No. in deck: 1
14
Pacific Railroad
Era: 3
The First Transcontinental Railroad was a 1,912-mile (3,077 km) continuous railroad line. One extra move for general.
2
Cardcode: pacificrailroad
No. in deck: 1
13
Big Ben
Era: 3
Its clock was the largest and most accurate clock in the world.
1111
Cardcode: bigben
No. in deck: 1
14
Ruhr valley
Era: 3
It is largest industrial area in Germany. Gives access to steel.
4x:1
Cardcode: ruhr
No. in deck: 1
14
Panama Canal
Era: 3
The 82 km canal that connects the Atlantic Ocean with the Pacific Ocean. 2 moves for units next to water or on water.
2
Cardcode: panamacanal
No. in deck: 1
12
St. Peter's Basilica
Era: 3
Major Basilicas of Rome with over 100 tombs. +1 culture production for each happiness point above zero.
2
Cardcode: stpeter
No. in deck: 1